Educators

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Educators

Our aim is to signpost the best national education resources and initiatives to support you across: distance and classroom learning; professional development and reskilling/upskilling opportunities through to career advice for young people, and extra-curricular STEAM initiatives and events.

Hypervsn

Holographic 3D solutions to take education to new heights.

Information on all things Edtech. The products tab has sections for: Devices & Hardware, School Management, Pupils & Parents, Teachers & School Leaders, Subjects which take you to relevant information.

Perlego operates an ebook subscription service for textbooks, via its app-based e-reader. Its online collection of learning resources and tools aims to offer textbook services to learners all over the world. Students can get unlimited access to reading materials at a low cost, thanks to the company’s platform, which offers academic and professional e-books for a monthly subscription fee.

Pi-Top develops a programmable computer system designed to teach teens STEM subjects, such as coding and robotics. Users can create their own laptops in learning environments where they can experiment, code, and build electronics. This enables students to combine project-based learning and physical computing with computer science, ICT, and STEM education.

Great for teaching KS2 and KS3 Literacy, PSHE, Citizenship, SMSC, Geography, R.E. and Art. Lyfta is a computer and tablet-based platform where teachers and pupils can explore immersive, human-focused documentary stories from around the world. It challenges children to think, and explore complex issues, for example, around gender, race, bias – as well as enabling children to explore real environments and ‘meet people from around the world that they may not ever experience in real life.’

SISRA Observe is a bespoke system that supports schools and MATs CPD processes – from recording and analysing all types of observations, to identifying individual CPD needs and self-reflection. It gets to the heart of reducing teacher workload by systematising activities previously paper or spreadsheet based.

Annual SET Conference: SET24

Our annual SET Conference takes place on Tuesday 16 January 2024 at the Vox Conference Centre, Birmingham. The...

Enhance is a digital training platform for teachers and trainers in the FE and Training sector. It is designed to help develop teaching and training practice using technology. The aim to support innovation in teaching and training to improve learner outcomes, equipping learners for the changing world of work.

By employing the science of learning, the Mindstone platforms allow experts from all walks of life to create engaging courses, built using the best pre-existing online articles, podcasts, and video – harnessing the power of digital education assets. As a result, anyone can be a teacher and everyone can access a vast range of courses, from astrophysics to zoology and everything in between.

An education platform aligned to the UNSDGs with the potential to reach over 40 million children in 5 years. Their mission is to empower children with the knowledge and skills to be the innovators, entrepreneurs and global citizens who protect the planet and ensure the wellbeing of all its inhabitants.

Night Zookeeper is a children’s brand on a mission to make learning fantastically fun and help kids unlock their creativity. The reading & writing program has helped over 1 million children aged 6-12 to develop their reading, writing, and creative thinking skills.

Firefly makes it easy for schools to share information, helps parents support student achievement and engages everyone in the learning conversation. Firefly’s single, central hub ensures that the home-school partnership is a fundamental part of the learning experience.

Wakelet is a visual content platform for educators and students. It offers a better way of doing things on the Web. It provides a means to bookmark, organise and curate content from across the web and use it to create beautiful, informative and engaging collections. It claims to be the ‘easiest way to capture and share multimedia resources with students, teachers and learning communities.’

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